Wednesday, April 4, 2012

Masters League: Grimgob vs. Voodoo

        My second League game was against my friend Scott who posts as Voodoo on Dakka. He runs several builds of Grey knights and I was expecting a good match as Scott knows my army pretty well and has been tuning his list for awhile now. We played at my house so It was a ruined Imperial city, we rolled up 25% coverage, and had an interesting mix of canals/buildings/streets. The mission was Liability so it was kill points with the secondary being kill a randomly selected HQ (he rolled Ghaz and I rolled his Tech Marine).  Bonus points for both was Solidarity +1 - None of your units are further than 12" from any other friendly unit, +1 - Have a unit in your deployment zone at the end of the game, +1 - None of your units failed a Morale check during the game, and +1 - All of your Troops units are at half strength or above.  I win the roll to go first so lets begin.



        His list was Coteaz with 7 psychers and 1 plasma cannon servitor in a Rhino, Vindicare Assassin, Ven. Psyfleman Dread, 5x Strike squad in a Lascannon Razorback, a Techmarine with 8X Death cult in a Landraider, a Xenos Inqisitor with 8X Death cult in a Stormraven, 3X Servo skulls, 4X Acolytes with bolters, and two regular Psyfleman dreads.

Deployment

     I choose the side with good firing lanes for my lootas since both sides had good LOS terrain Deploy my large loota squad in the billboard, a 5 man squad in the shrine, and a 5 man squad in the corner not letting him hide any thing back there (but exposing them to no cover). I put out all three wagons with the Kff and boys in middle and the other two on both sides 5 inches away (Ghaz and the nobs on the left side more twards the center of the table). I also put my Deffkopters on both sides of the table for some first turn assault (I thought you could pass servo skulls as long as you don't land within 12" but you can't pass within 12" of them during scout moves so lesson learned). The other Kopta get around the Servo Skulls and gets within 18" of the Ven Dread. The Grots are held in reserve.

    He puts the Stormraven and walking Acolytes in reserve. 1 dread in the far corner opposite the lootas out of cover, 1 dread is on the second floor in the ruin in the middle of the table, and the ven dread on the other side of the second floor in the same ruin. The land raider is behind this same ruin blocking LOS to the Razorback. his Vindicare is between the two dreads and the Rhino with the Psychers is below him (darn that ruin giving all those units a 3+ cover as his Techmarine fortifies this building. the only good thing is he has most of his army in a 12" x 12" area thats just ripe for a multi assault). He tries to steal the inititive and failes.


Top Turn 1

   I Move all my Wagons up 7" and Doh! Ghaz's wagon get snake eyes for his terrain check roll. The scouting Kopta heads twoards the Ven Dread. The other kopta Turbo boosts behind terrain close to the Dread in the corner but so only that Dread could see him.Shooting sees several shaken and stuns (like that matters to Grey Knights), an Arm blown off the Psyfleman Dread in the ruin, and the Vindicares last wound going to Ghaz's big shoota making it through a 2+ cover save. The DeffKopta assaults the Ven. Dread but ineffective (but still ties up his next turn shooting phase).

Bottom Turn 1

 He unshakes/unstuns everything. He moves Razorback into LOS but Imobilizes it and dumps out the Strike squad. He dumps out the Techmarine behind the Landraider next to the Razorback out of LOS of everything. Shooting kills 1 Loota in the 5 man group in the shrine and his Techmarine fixing the Razorback. With the Strike squad he kills the Kopta in assault with the Ven Dread. the Strikes consolodate down back next to the Razorback.

Top Turn 2

 I move the KFF wagon up but within 6" of Gahz's wagon and on to the road, I move the green wagon behind this, and the Grot come in and hide behind the Shrine. The kopta gets in the face of the Dread in the corner. shooting Blows up the the Psychers Rhino and kills all but Coteaz and the servitor. I then fix Ghaz's wagon with the Riggers. I assault his dread in the corner and take off an arm (which he will be in assault with and unable to hit and run the entire game but at least less psyfleman shots).

Bottom Turn 2

 His Stormraven comes in from reserve and goes flat out along the far edge of the table stopping at the half way point trying to outflank my large Loota squad while maitaining a cover save. The 4 man Acolyts also come on but hide in the back and his Techmarine jumps back in the Landraider while Coteaz joins the Strike squad. His shooting see's the green wagon Immobilized. The Dread and Kopta tie combat

Top Turn 3

     My blue wagon in the front with the KFF moves 19" on the road to tank shock his Land raider but does nothing but stuns itself from the impact. Ghaz's wagon moves up for a counter assault next turn. the green wagon's riggers fix the immobilized result. The Lootas take out the storm raven and dumped the Death cult out halfway across the field against the short edge of the board. The Dread and the kopta stick in combat.

Bottom Turn 3

    He moves up Landraider and dumps out the Death cult and Techmarine. The razor back busts out the ruin to get better shots on the KFF wagon. The death cult from the Stormraven make a b line for the large loota squad but will have to cross a canal to get to them. Shooting sees the KFF wagon wrecked and the everyone spill out the back. He holds back the Techmarine and half the Death cult but still wrecks the Blue squad of boys in assault and runs them down after winning combat. he consolidates 5" but his ass is still hanging out in the breeze.  The Dread and the kopta stick in combat.

Top Turn 4

    Ghaz's wagon moves 14" on the road to tank shock the Razorback and whiffs. Ghaz and the Nobs jump out. The Green Wagon moves up 7" to get LOS on the Death cult. I call my Waaagh!!!!! The Nobs and Ghaz run into the building surrounding the Razorback, Dread, and Ven. Dread. I shoot at the Death cult and the Techmarine with the large Loota squad and the green Wagon full of boyz and kill all but 1 Death cult and the Techmarine but I fail to pop the Razorback with the rest of my shooting. In my assault phase I wreck the Razorback, Destroy the Dread and get tied up with the Ven. Dread for another round of combat with Ghaz and the Nobz. The Dread and the kopta stick in combat.

Bottom Turn 4

   The Techmarine jump in the Landraider. The 5 Strikes hightail it and jump in the Land raider. The Land raider Drives 12" away from the action. The lone Death cult  runs for cover behind the far ruin. The large death cult squad heads for the large loota squad. the Death cult fail their charge through the canal. The Ven Dread gets destroyed but the Nobs and Ghaz roll 2 for consolidate and cant get off the second floor of the building. The Dread and the kopta stick in combat.

Top Turn 5

    The empty Red wagon tank shocks the Land raider and whiffs. the Green wagon drives 7" towards the large Death cult squad. Ghaz and Nobz roll bad for move and just head for lone Servitor. Shooting kills the Inquisitor and large squad of Death cult and assault takes out the Servitor. The Dread and the kopta stick in combat.

Bottom Turn 5

     The Landraider drives 12" away from the action, the lone Death cult hides, and the 4 Acolytes run for it. The Land raider uses POtMS and blows up the Green wagon which is within melta range. The Dread and the kopta stick in combat.

The Rest of the Game


       I tank shock the Land raider with the Red wagon and whiff yet again. I finish the 4 Acolytes in shooting but as I cannot pop the Land raider with anything else I end my turn with the Kopta and Dread still tied up. he cannot kill enough to catch up in kill points and I cannot get to his Techmarine so we call the game but finish combat with Dread which amounts to nothing). I get a Minor win with one bonus point for units still in my deployment and Scott gets a Minor loss with 2 bonus points for a unit still in his deployment (damn Dread) and not failing a moral roll all game. Grimgob gets the win with 8-5. Afterthoughts are I should have gone all out with my Nobs and Ghaz at the Techmarine instead of the Razorback and Dreads. I was up on kill points anyways and that would have been the most beneficial outcome if the strategy worked. Till next time.




1 comment:

  1. I Probably should have just jumped over the dangerous terrain there with those deathcults and not got them shot to hell. Good game as usual man hope you do well in your other games!

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